What is bg1 unfinished business?
Bg1 unfinished business is a term used in the fight game as a way to describe the opponent who has taken more damage than they have sustained. The next step is to reduce health or stamina until they go down and then finish them off. In video games, it’s quite a simple concept. In card games, however, bg1 unfinished business can be quite complex and difficult to complete because of the varying amounts of health and stamina present on cards that are swappable between decks. We’ve selected a few decks and we’ll go through some of the bg1 unfinished business that can come from each type.
Bg1 Unfinished business in Aggro decks:
Aggro, by nature, is about putting on constant pressure until your opponent is dead. In order to do this your starting hand must consist of:
1) Plays that deal damage over time – these cards should ideally have some sort of condition tacked on like “while in combat” or “if played” and they should always have a big health multiplier. The more health they have the better they are at taking down those bg1 unfinished businesses we’ll talk about below. (Even if you don’t end up using them against your opponent’s deck, you can use them against their starting hand to help whittle down the amount of bg1 unfinished business.
2) A way to deal lethal damage – this can be in the form of bg1’s that deal lethal or it can be a one card kill. You’ll want to ensure your deck doesn’t run any cards that would add bg1 unfinished business to your opponent’s hand at the start of their turn.
3) Some sort of healing/damage mitigation – this is optional, but it should be noted that health & damage mitigation may often go hand in hand. For example, if you’re already playing Fall From Grace in your deck then you may as well include the Aiel Water Blessing.
What is the use of it?
Aggro decks, such as those seen in the cards below, are built so that they can deal out damage quickly and efficiently. Aggressive decks work well against Aggro decks. Whenever you put on a lot of pressure to burn your opponent down before they’re able to recover enough to counter-attack you, then that is bg1 unfinished business. Bg1’s are their only way to take care of it and all their resources are devoted to taking you down.
Bg1 Unfinished business in Control decks:
Playing a Control deck means you want to prolong the game as much as possible to give yourself time and opportunity to use your bg1’s. While you’re slowly taking away your opponent’s resources, you will be building up yours. When their hand is finally empty of bg1’s, then it becomes time to finish them off. When it comes down to the end of the game it is important to note that some control decks also run some form of damage mitigation which often comes in the form of health gain or health & damage mitigation in one card.
What are the features?
The first thing you need to look at when playing Control is how many bg1’s you have. This will dictate how much damage you can sustain from your opponent, how many cards you can keep in your hand and what sort of finishers you’ll be able to use. It is key to note that your bg1’s should be the last cards out of the deck.
In order for Control decks to work, they must make it through the early game with as little damage taken as possible and in order for that to happen, at least one of their starting hands must contain a bg1 that deals lethal damage.
How do I finish them off?
Now that you’ve got all the information you need and now we’ll move onto the actual bg1 unfinished business. The first thing to look at is the health your opponent has, they will have either dealt damage or taken it which leaves their starting health as a representation of their bg1’s. It can be tricky because of how many different health multipliers there are but if you know what your opponent is playing then it can be easy to figure out how much damage they need to take in order to go down in one turn.
What are the benefits?
Once you’ve reduced your opponent’s health to zero you can finish them off, and with Control decks that usually means killing them in one or two turns after you’ve finished them off.
What are the drawbacks?
It is a slow process that requires delicate planning and execution. It is also a very risky method of victory because if your opponent manages to survive then it can completely throw off your gameplan. The time it takes to finish someone off can sometimes be your downfall because the game could snowball out of control before you’ve finished them off.